Using a similar framework to O’Reilly’s Web 2.0 definition, let’s first define what Mobile 2.0 is all about. Once we define what is is, we can discuss applications for social network over mobile.
Mobile 1.0 vs. Mobile 2.0
ringtones, ringbacks <—> Vringo (video caller ID)
reading <—> publishing/participating
pull <–> push
connected to PC enivonment <–> connected to my web environment
411 <–> Google411
GPS <–> Google Maps
p2p <–> p2community
Dodgeball <–> facebook, android
casual gaming <–> networked gaming










